gameplaydesigner谢谢

大家好,今天小编来为大家解答gameplay designer这个问题,一篇英语presentation 谢谢很多人还不知道,现在让我们一起来看看吧!

本文目录

愤怒的小鸟英文介绍,在这里拜谢各位了一篇英语presentation 谢谢有关暴雪愤怒的小鸟英文介绍,在这里拜谢各位了AngryBirdsisapuzzlevideogamedevelopedbyFinland-basedRovioMobile.Inspiredprimarilybyasketchofstylizedwinglessbirds,thegamewasfirstreleasedforApple'siOSinDecember2009.Sincethattime,over12millioncopiesofthegamehavebeenpurchasedfromApple'sAppStore,whichhaspromptedthecompanytodesignversionsforothertouchscreen-basedsmartphones,suchasthoseusingtheAndroidoperatingsystem,amongothers.

Inthegame,playersuseaslingshottolaunchbirdsatpigsstationedonorwithinvariousstructures,withtheintentofdestroyingallthepigsontheplayfield.Asplayersadvancethroughthegame,newbirdsappear,somewithspecialabilitiesthatcanbeactivatedbytheplayer.RovioMobilehassupportedAngryBirdswithnumerousfreeupdatesthataddadditionalgamecontent,andthecompanyhasevenreleasedstand-aloneholidayandpromotionalversionsofthegame.

AngryBirdshasbeenpraisedforitssuccessfulcombinationofaddictivegameplay,comicalstyle,andlowprice.ItspopularityledtoversionsofAngryBirdsbeingcreatedforpersonalcomputersandgamingconsoles,amarketformerchandisefeaturingitscharactersandevenlong-termplansforafeaturefilmortelevisionseries.Withacombined200milliondownloadsacrossallplatformsandincludingbothregularandspecialeditions,thegamehasbeencalled"oneofthemostmainstreamgamesoutrightnow","oneofthegreatrunawayhitsof2010",and"thelargestmobileappsuccesstheworldhasseensofar".

InAngryBirds,playerstakecontrolofaflockofmulti-coloredbirdsthatareattemptingtoretrieveeggsthathavebeenstolenbyagroupofevilgreenpigs.Oneachlevel,thepigsareshelteredbystructuresmadeofvariousmaterialssuchaswood,iceandstone,andtheobjectiveofthegameistoeliminateallthepigsinthelevel.Usingaslingshot,playerslaunchthebirdswiththeintentofeitherhittingthepigsdirectlyordamagingthestructures,whichwouldcausethemtocollapseandkillthepigs.Invariousstagesofthegame,additionalobjectssuchasexplosivecratesandrocksarefoundinthelevels,andmaybeusedinconjunctionwiththebirdstodestroyhard-to-reachpigs.

Thereareseveraldifferenttypesofbirdsusedinthegame.Intheearliestlevels,thebasicredbirdistheonlyoneavailable.Astheplayeradvancesthroughthegame,additionaltypesofbirdsbecomeavailable;someofthesebirdsaremoreeffectiveagainstparticularmaterialsortheyhavespecialabilitiesthatareactivatedbytheplayerafterthebirdhasbeenlaunched.Forexample,abluebirdcanseparateintothreebirds,ablackbirdexplodes[9]andawhitebirdcandropexplosiveeggs.Thepigsthemselvesalsoappearindifferentsizes.Whilesmallpigsarerelativelyweakandareeasilydestroyedeitherbydirecthitsorbydebrisfromthedamagedstructures,largerpigsareabletosustainmoredamage.Also,somepigswearhelmetsasarmor,makingthemmoreresistanttodamage,whilepigswithcrownscantakethemostdamage.

Eachlevelstartswiththenumber,types,andorderofbirdspre-determined.Ifallofthepigsaredefeatedbythetimethelastbirdisused,theleveliscompletedandthenextlevelisunlocked.Pointsarescoredforeachpigdefeatedaswellasfordamageto,ordestructionof,structures,andbonuspointsareawardedforanyunusedbirds.Uponcompletingeachlevel,playersreceiveone,two,orthreestars,dependingonthescorereceived.Playersmayre-attemptunlockedlevelsasmanytimesastheywishinordertosuccessfullycompletethemortoearnadditionalpointsand/orstars.

Inearly2009,Roviostaffbeganreviewingproposalsforpotentialgames.OnesuchproposalcamefromseniorgamedesignerJaakkoIisalo[11]intheformofasimulatedscreenshotfeaturingsomeangry-lookingbirdswithnovisiblelegsorwingsWhilethepicturegavenoclueastowhattypeofgamewasbeingplayed,thestafflikedthecharacters,andtheteamelectedtodesignagamearoundthem.AstheconceptofAngryBirdswasdeveloped,thestaffrealizedthebirdsneededanenemy.Atthetime,the"swineflu"epidemicwasinthenews,sothestaffmadethebirds'enemiespigs.Thegame'smechanicswereinspiredbyotherpetraryphysicsgamesthathavebeenreleasedovertheyears,includinganother2009release,CrushtheCastle.TheinitialcosttodevelopAngryBirdswasestimatedtoexceed100,000Euros,notincludingmoneyspentonthesubsequentupdates.FortheAppleiOSversion,RoviopartneredwithdistributorChillingotopublishthegametotheAppleAppStore.Sincethen,however,Roviohasself-publishedalmostallofthelaterportsofthegame,withtheexceptionofthePlayStationPortableversion,whichwasproducedunderlicensebyAbstractionGamesandthendistributedbyChillingo.

WhenRoviobeganwritingnewversionsofthegameforotherdevices,newissuescametolight.AstheteambeganworkingonaversionforAndroidsystems,theyobservedthelargenumberofconfigurationsofdevicetypesandversionsoftheAndroidsoftware.Thenumberofcombinationsofsoftwareversion,processorspeedandevenuserinterfaceswassignificantlylargerthanthatfortheearlierAppleiOSversion.Ultimately,theteamsettledonaminimumsetofrequirements,althoughthatleftnearly30typesofAndroidphonesunabletorunthegame,includingsomenewlyreleasedphonesliketheMotorolaBackflip.OnemonthaftertheinitialreleaseonAndroid,RovioMobilebegandesigningasimplerversionofthegamefortheseotherdevices.

Inearly2010,RoviobegandevelopingavariantofAngryBirdsforFacebook.Theprojectbecameoneofthecompany'slargest,withdevelopmenttakingoverayear.Thecompanyunderstoodthechallengesoftransplantingagameconceptbetweensocialplatformsandmobile/gamingsystems.InaMarch2011interview,Rovio'sPeterVesterbackasaid,"youcan’ttakeanexperiencethatworksinoneenvironmentandoneecosystemandforce-feeditontoanother.It'slikeZynga.Theycan’tjusttakeFarmVilleandthrowitonmobileandseewhatsticks.Thetitlesthathavebeensuccessfulforthemonmobilearetheonesthey’vebuiltfromthegroundupfortheplatform.”TheFacebookversionisexpectedtoincorporatesocial-gamingconceptsandin-gamepurchasesandwasscheduledtoenterbeta-testinginApril2011.

Futureimprovementsplannedforthegameincludetheabilitytosynchronizetheplayer'sprogressacrossmultipledevices;forexample,aplayerwhocompletesalevelonaniOSdevicecouldlogintotheircopyofthegameonanAndroiddeviceandseethesamestatisticsandlevelofprogress

一篇英语presentation 谢谢Hello,everyone.Itismyhonortohavethechancetospeaktoyou.TodayIwilltalkausefulandinterestingEnglishstudywebsitewithyou.

Withthedevelopmentofthescienceandtechnology,wefindtherearemanywaystolearningEnglish.On-lineEnglishstudyisagoodchoice.Now,Iwilltellyousuchawebsite,www.iciba.com.It’satrulyanEnglishstudywebsite.First,itisanEnglishdictionary.Youcannotonlylookforthemeaningsofthewords,butalsogettheexamplesentences,soyoucanlearnhowtouseit.Second,youcanuseittotranslatethesentence;thereisnodoubtthatthetranslationqualityleavessomethingtobedesired.Third,youcanlistentheEnglishonline,whichwillimproveyourlisteningskill.Fourth,youcanevenfindaforeignertochatwithyou.Maybe,afteroneyear,youcanspeakEnglishsmoothlywithLondonaccent.Whoknows?Last,itprovidesasmallgame,whichcanmakeyourelaxandnotbeaddictto.AusefulandinterestingEnglishstudywebsite,doyouagree?Ifyouhaveanyquestion,pleasedon’tbehesitatedtoaskme.

Thanks.

有关暴雪首先去暴雪官网看它对公司的介绍

然后去英文版维基百科查暴雪公司(blizzardentertainment)

以下是一篇比较专业的研究暴雪成功案例的文章

BusinessWeekrecentlypublishedanewarticleexploringthesuccessofBlizzardEntertainment.Thearticleexaminesthecompany'ssuccessfulCraftfranchises,it'seffortstokeepintouchwithgamers'wants,anditswillingnesstodiscardgamesbeforereleaseiftheyaren't"funenough."

Indeed,the250-personoutfithasbecomeonethegamesindustry'sleadinginnovators,creatinggamesthatplayerscraveandprofitablenewbusinessesthatrivalexecutivesenvy."[They're]essentiallydesigngeniuses,makinggameseasyenoughforcasualplayersanddeepenoughtoattractandhookhard-coreplayers,"saysJeffGreen,editor-in-chiefofonlinegamingmagazine1Up.com."Simpletolearn,difficulttomasteristheholygrailofgamedesign,"headds."Blizzarddoesthiseverysingletime."

AsWilsonsuggests,Blizzard'spurposeissimple:tomakefungames.Soundseasyenough,butthetaskiscomplicatedbythenatureofmodernvideogames,whichcanrequiredevelopmentbudgetsrivalingthoseofblockbusterHollywoodreleasesormajorcorporateproductrollouts.Asthegamesindustryhasemergedasaseriousbusiness,Blizzard'shallmarkhasbeenitseffectiveandpersistentefforttoremainintouchwithplayers.

It'salsolearnedtofeedoncriticism.BetasoffutureexpansionstoWorldofWarcraftincludereportingsoftwarethatallowsplayerstoofferinstantfeedbackfromwithinthegame.Employeesendlesslyplayandreplaygamesbothonandofftheclock,constantlylookingtomakeimprovements.Atlunch,"striketeams"playconcentratedsessionsofgamesindevelopmenttoprovidefeedback."Youknowagameisreadywhenmanagementhastosende-mailsoutafterlunchbeggingpeopletogetbacktowork,"jokesWilson.Somedesignersevenplanvacationstocoincidewithmajorreleasedatesinordertoplayalongsideregularconsumers.

WhydoesBlizzardsucceedwhereothersdon't?"asksJayWilson,aleadgamedesignerwithashockofspikedhairandawrydisposition."Itisn'tamagictrick.Weworkatit,andifaproductisn'tgoodenough,wecancelit."

BlizzardEntertainment,ofcourse,istheIrvine(Calif.)-basedmakeroftheworld'smostpopularandprofitableonlinegame,WorldofWarcraft(WoW),whichboastsnearly11millionmonthlysubscribersaroundtheglobe.Thecompanyisalsoattheheartoftherecent$18.9billionmergerwithActivision,primarilyamakerofconsoletitlessuchasGuitarHeroandCallofDuty.BorninearlyJuly,thenewlycombinedentity,ActivisionBlizzard(ATVI),isnowtheindustry'sbiggestplayer,withprojectedannualrevenuesofnearly$4.5billion.

ButActivisionisacquiringmuchmorethanWorldofWarcraft.Blizzardisbehindastringofbest-selling,industry-shapingPCgamesincludingtheStarCraftandDiabloseries,whichhavesoldnearly10millionand20millioncopies,respectively.Thenewcompanyisalsotappingintoacorporateculturethatchampionscreativity,bothproductiveandexperimental,inspiringenduringdevotionfrompayingplayers.

CompanyChangedHandsSeveralTimes

Blizzardbeganlifein1991,foundedbyUCLAgraduatesAllenAdham,FrankPearce,andMichaelMorhaime,currentlythefirm'sCEO,asagroupofcoders-for-hiretoilingonothercompanies'games.The1994releaseofWarcraftvaultedthecompanytowardbecomingoneofthemostadmiredandprofitablegamemakersintheworld.(Thatyear,thecompanywaspurchasedfor$10millionbydistributorDavidson&AssociatesandchangedhandsanumberoftimesbeforefinallycomingunderthecontrolofVivendiUniversal(VIV.PA)in1998.)LikeDisney's(DIS)PixaranimationstudioorelectronicsimpresarioApple(AAPL),Blizzardhasstayedaheadofcompetitors.

Indeed,the250-personoutfithasbecomeonethegamesindustry'sleadinginnovators,creatinggamesthatplayerscraveandprofitablenewbusinessesthatrivalexecutivesenvy."[They're]essentiallydesigngeniuses,makinggameseasyenoughforcasualplayersanddeepenoughtoattractandhookhard-coreplayers,"saysJeffGreen,editor-in-chiefofonlinegamingmagazine1Up.com."Simpletolearn,difficulttomasteristheholygrailofgamedesign,"headds."Blizzarddoesthiseverysingletime."

AsWilsonsuggests,Blizzard'spurposeissimple:tomakefungames.Soundseasyenough,butthetaskiscomplicatedbythenatureofmodernvideogames,whichcanrequiredevelopmentbudgetsrivalingthoseofblockbusterHollywoodreleasesormajorcorporateproductrollouts.Asthegamesindustryhasemergedasaseriousbusiness,Blizzard'shallmarkhasbeenitseffectiveandpersistentefforttoremainintouchwithplayers.

LearningfromCriticism

It'salsolearnedtofeedoncriticism.BetasoffutureexpansionstoWorldofWarcraftincludereportingsoftwarethatallowsplayerstoofferinstantfeedbackfromwithinthegame.Employeesendlesslyplayandreplaygamesbothonandofftheclock,constantlylookingtomakeimprovements.Atlunch,"striketeams"playconcentratedsessionsofgamesindevelopmenttoprovidefeedback."Youknowagameisreadywhenmanagementhastosende-mailsoutafterlunchbeggingpeopletogetbacktowork,"jokesWilson

Somedesignersevenplanvacationstocoincidewithmajorreleasedatesinordertoplayalongsideregularconsumers.

Andthecompanyhasboldlycannednumerousproducts,evennearlyfinishedgamesitdeemed"notfunenough."AnadventurespinoffbasedontheWarcraftfranchisewasditchedin1998despitewidespreadpresscoverageandhighconsumeranticipation.Blizzardexecutivesmakeahabitoflistingthemanygamesthatnevermadeitoutthedoor,includingalong-delayedStarCraft-themedgameforconsolesthatwasfirstannouncedin2002butputonholdindefinitelyin2006asthecompanygrappledwiththedifficultiesofthedifferentplatform.Newgames,meanwhile,areannouncedwithshipdatesof"whenit'sdone."

Thesedays,Blizzardpresidesoveranever-expandinguniversecomposedofnotonlyblockbustergamesbutalsoactionfigures,novels,manga,boardgames,pen-and-paperrole-playinggames,apparel,andconferences.InSouthKorea,wherecompetitivevideogamingisatelevisedsport,Blizzard'sdecade-oldgameStarCraftinspiressuchferventloyaltythattournamentsstilldrawsome700,000spectatorsayear,nurturinganicheindustryworth$40millionannually.LegendaryPictures,thestudiobehindblockbustercomicbookadaptationslikeBatmanBeginsand300,iscurrentlyworkingonabig-budget,live-actionfilmbasedonWoWslatedfor2009.

BringingTogetherTwoWell-OiledMachines

Unlikeothermergers,aimedatbolsteringsaggingbusinessesornabbingmarketshare,analystswidelydeemActivisionBlizzardtobetherareunionoftwowell-oiledmachines.SteveBailey,ananalystwithLondonmarketresearchfirmScreenDigest,notesthatActivision'sconsoleexpertisecouldhelpBlizzardmakethejumptothededicatedgamesystemsproducedbyMicrosoft(MSFT),Nintendo(7974.T),andSony(SNE).AccordingtoMichaelPachter,ananalystwithWedbushMorganSecuritiesinLosAngeles,thedealshouldinsulateActivisionfromthemoreseasonalconsolemarket,whichpeaksinaparentalbuyingfrenzyatChristmas.Instead,someofWoW'sprofits—asmuchas$600millionannually—canbeputtowardnewproducts.

ButforalltheinkspilledovertheActivision-Blizzardmega-mergerandtheattentionpaidtoWorldofWarcraft—thegamehasbeenusedinToyota(TM)truckadsandparodiedbySouthPark—thecompany'sbiggestreleasescouldlieahead.ExecutiveshavecommittedtoreleasingonenewWoWexpansionpackeveryyeartokeepthetitlecompetitiveandtokeepplayerspayingthe$15amonthsubscriptionfee.Lastyear,itannouncedStarCraftII,asequeltothefirm'sscience-fictionstrategygame.And,inJune,thecompanyshowedthefirstfootageofDiabloIII,anotherhighlyanticipatedsequelindevelopmentsince2005.

SomefanshowledatDiabloIII'spublicunveiling,complainingthattheartdirectiontoocloselyresembledthatofWorldofWarcraft.Theflap,towhichdesignersquicklyrespondedwithanopenletterexplainingtheirchoices,isevidencethatBlizzardcouldyetstumble.Now,thegamemakermustdeliveronitswideningrosterofgameswhilemakinginroadsintonewgenresandmarkets—allwithoutabandoningthemethodsthat,todate,havemadeitadarlingwithplayersandexecutivesalike.

好了,关于gameplay designer和一篇英语presentation 谢谢的问题到这里结束啦,希望可以解决您的问题哈!

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